WEBGL: INTERACTIVE SCENE // 22 NOV 2022

rotating and zooming, on both desktop and touchscreens. also a janky point light implementation.

WEBGL: DIR. LIGHTING // 20 NOV 2022

it now runs at a crispy 24fps. you can call setFps(int) in the console to change it. check the console for a bunch of other commands!

WEBGL: TRANSFORMATIONS // 20 NOV 2022

transformation matrices continue to do my head in

WEBGL: MULTIPLE OBJECTS // 19 NOV 2022

matrices are hard and make me sad but i got it working!!!!!

the cube positions and colors are different each time. except for one.

WEBGL: TEXTURED CUBE // 19 NOV 2022

submit all mortal possessions to fox cube

now you can pause it by clicking the screen.

WEBGL: CUBE // 17 NOV 2022

a lot more cubey than before

WEBGL: SQUARE // 16 NOV 2022

a little test project i made following some tutorials.

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