WEBGL: INTERACTIVE SCENE // 22 NOV 2022
rotating and zooming, on both desktop and touchscreens. also a janky point light implementation.
WEBGL: DIR. LIGHTING // 20 NOV 2022
it now runs at a crispy 24fps. you can call setFps(int)
in the console to change it. check the console for a bunch of other commands!
WEBGL: MULTIPLE OBJECTS // 19 NOV 2022
matrices are hard and make me sad but i got it working!!!!!
the cube positions and colors are different each time. except for one.
WEBGL: TEXTURED CUBE // 19 NOV 2022
submit all mortal possessions to fox cube
now you can pause it by clicking the screen.
WEBGL: CUBE // 17 NOV 2022
a lot more cubey than before